surface light field: A function describing the radiance (light color/intensity) leaving every point on a surface in every possible direction
spherical harmonics: A set of basis functions used to represent functions on a sphere; used here to model how color changes with viewing angle
flow matching: A generative modeling technique that learns a velocity field to transform a simple prior distribution into a complex data distribution
Perceiver IO: A transformer architecture designed to handle arbitrary input and output arrays, scaling linearly with input size
Gaussian Splatting: A rendering technique representing scenes as a cloud of 3D Gaussians that are rasterized to form an image
Fresnel reflection: A physical phenomenon where surface reflectivity increases at glancing angles
LPIPS: Learned Perceptual Image Patch Similarity—a metric measuring how similar two images look to human perception
PSNR: Peak Signal-to-Noise Ratio—a standard metric for measuring the quality of image reconstruction