Influence Diagram: A graphical representation of a decision problem containing decision nodes (choices), chance nodes (uncertain variables), and utility nodes (goals)
Expected Utility: The weighted average of all possible utility outcomes, where weights are the probabilities of those outcomes occurring
NDCG: Normalized Discounted Cumulative Gain—a measure of ranking quality that accounts for the position of relevant items in a recommendation list
Chance Node: A variable in the decision graph representing an uncertain outcome (e.g., whether a user likes a movie)
Decision Node: A node representing the explicit choice the agent (LLM) must make
Zero-shot prompting: Asking the model to perform a task without providing any example inputs and outputs
DAG: Directed Acyclic Graph—a graph structure with directed edges and no loops, used here to model dependencies between objectives
Gating assumption: A simplification for binary chance nodes where a child node is deterministically zero if its parent is zero, allowing for tractable probability estimation