ObtainDiamond: A standard Minecraft benchmark task requiring the agent to survive, gather resources, craft tools, and mine a diamond from scratch
Structured Actions: High-level, semantic actions (e.g., 'mine(iron_ore)', 'craft(stick)') used by the LLM planner, which are then translated into low-level controls by scripts
VPT: Video PreTraining—a baseline method that trains a foundation model for Minecraft using massive unlabeled video data
DreamerV3: A model-based reinforcement learning algorithm used as a baseline
Technology Tree: The hierarchy of craftable items in Minecraft, where obtaining advanced items requires possessing specific prerequisite tools and materials
MineDojo: A simulation platform and benchmark suite for developing open-ended embodied agents in Minecraft
LLM Decomposer: A module that breaks a high-level goal into a tree of prerequisite sub-goals (e.g., Diamond -> Iron Pickaxe -> Stone Pickaxe)
Overworld: The main dimension in Minecraft where standard gameplay takes place