Social-AI: Socially-Intelligent AI Agents—systems designed to perceive, reason about, and respond to social phenomena.
Social Constructs: Entities that exist only by human agreement or perception (e.g., 'friend', 'rapport', 'politeness'), as opposed to natural kinds (e.g., 'human', 'rock').
Ontological Subjectivity: The property of existence depending on the perceiver (e.g., money is only money because we think it is); implies no single objective 'ground truth' exists.
Theory-of-Mind: The ability to attribute mental states—beliefs, intents, desires, emotions, knowledge—to oneself and others.
Social Signal Processing: A field focusing on the analysis and synthesis of social behavior in human-computer interaction (e.g., detecting laughter, gaze).
Dyad: A group of two people interacting (the smallest possible social group).
Proxemics: The study of human use of space and the effects that population density has on behavior, communication, and social interaction.