Generative Agents: Computational agents that simulate believable human behavior using LLMs to store memories, reflect on them, and plan actions
Memory Stream: A database of observation objects recording an agent's experiences in natural language, ordered by time
Reflection: A higher-level cognitive process where agents synthesize low-level observations into abstract insights or generalizations about themselves and others
GSS: General Social Survey—a widely used sociological survey collecting data on American attitudes and behaviors since 1972
Dictator Game: A standard economic experiment where one player (the dictator) decides how to split an endowment with another player, used to measure altruism
Grammars of Action: A specific experimental framework testing how social context (e.g., knowing the other player) influences decision-making in games
Replication Crisis: A methodological crisis in science where the results of many scientific studies are difficult or impossible to reproduce