Guessing Game: A game where players guess a number between 0-100, and the winner is closest to p times the average guess (here p=2/3)
EWA: Experience Weighted Attraction—a game-theoretic learning model that updates strategy weights based on past payoffs and 'foregone' payoffs
k-level reasoning: A cognitive hierarchy theory where level-0 plays randomly, level-1 plays best response to level-0, and level-k plays best response to level-(k-1)
MoA: Model of Appropriateness—a decision-making framework where agents assess situation identity, personal identity, and appropriate rules before acting
OODA loop: Observe-Orient-Decide-Act—a military strategy concept adapted here for agent control flow
Wasserstein distance: A distance metric between probability distributions, measuring the 'work' needed to transform one distribution into the other
Poisson distribution: A probability distribution used here to model the initial attraction weights for the EWA agent