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Agentic Hives: Equilibrium, Indeterminacy, and Endogenous Cycles in Self-Organizing Multi-Agent Systems

Jean-Philippe Garnier
BrainiaK
arXiv (2026)
Agent RL Reasoning

📝 Paper Summary

Self-organizing Multi-Agent Systems Agentic Macroeconomics Dynamic Population Management
Agentic Hive provides a macroeconomic theory for multi-agent systems where agent populations dynamically birth, specialize, and die based on general equilibrium principles rather than fixed design-time roles.
Core Problem
Current multi-agent systems operate with fixed numbers of agents and pre-assigned roles, lacking principled mechanisms to adapt population structure to changing resources or objectives.
Why it matters:
  • Fixed architectures cannot naturally scale specific capabilities (e.g., coding agents) when resources (e.g., GPUs) surge, leading to inefficiency
  • Without a theory of 'growth' and 'exit', systems accumulate redundant agents or fail to specialize in response to new task distributions
  • Designers currently rely on ad-hoc heuristics for agent counts, risking instability or resource exhaustion under complex agent interactions
Concrete Example: If a system designer hard-codes one 'planner' and one 'coder', the system cannot naturally scale the 'coder' population when GPU resources increase; the structure remains static despite the new capacity. In the Hive model, a +50% GPU endowment automatically triggers a 58% expansion of the GPU-intensive 'Generation' family.
Key Novelty
Macroeconomic Theory of Agent Demographics
  • Maps multi-sector economic growth theory to AI systems: Agent families act as production sectors, compute/memory as factors of production, and the orchestrator as a Walrasian auctioneer
  • Introduces 'Marginal Social Value' as an endogenous fitness function driving population dynamics: families with positive marginal value grow (birth/duplication), while those with negative value shrink (death)
Evaluation Highlights
  • Numerical simulation confirms Rybczynski magnification: +50% GPU endowment yields +58% expansion of GPU-intensive agent family, while I/O-intensive family contracts by 11%
  • Identifies 'Hopf bifurcation' threshold where unique equilibria destabilize into endogenous demographic cycles (period T ≈ 8.3 time units)
  • Demonstrates path dependence: under strong complementarities, the system can converge to distinct morphologies (e.g., 'Perception-dominant' vs 'Generation-dominant') based on initial conditions
Breakthrough Assessment
9/10
Establishes a foundational theoretical link between economics and AI orchestration. While theoretical, it offers closed-form governance tools (Stolper-Samuelson/Rybczynski matrices) lacking in current heuristic-based systems.
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