CSKG: Commonsense Knowledge Graph—a structured database of everyday concepts and their relationships (e.g., 'eating' causes 'fullness')
ATOMIC: A specific CSKG focused on if-then reasoning about events, social interactions, and mental states
Atomic Knowledge: A single triple (head, relation, tail) representing a basic fact, e.g., (PersonX plays football, xEffect, PersonX feels tired)
KnowCoT: A prompting strategy proposed in this paper that explicitly instructs the model to recall relevant knowledge before deducing an answer
Conceptualization: The process of abstracting a specific event (e.g., 'playing football') into a higher-level concept (e.g., 'playing tiring sports')
Logical Queries: Structured requests to find entities in a graph that satisfy specific logical conditions (e.g., 'what is the effect of X AND the effect of Y')
MEMSCORE: Metric measuring the accuracy of answering direct questions about atomic knowledge triples
FAISCORE: Faithfulness Score—measures the percentage of correctly answered reasoning questions where the model also correctly answered the prerequisite knowledge questions
APPSCORE: Application Score—measures the percentage of reasoning questions answered correctly, GIVEN that the model demonstrated it memorized the required knowledge