Evaluation Setup
Simulation in Isaac Gym and real-world testing on Unitree Go1, Aliengo, and a custom point-foot biped
Benchmarks:
- Uneven Terrains (Simulation) (Velocity tracking over rough terrain)
- Physical Hardware Walk (Real-world robustness test)
Metrics:
- Linear Velocity Tracking Error (RMSE)
- Angular Velocity Tracking Error (RMSE)
- Torque smoothness / Action smoothness (qualitative/auxiliary)
- Statistical methodology: Not explicitly reported in the paper
Key Results
| Benchmark |
Metric |
Baseline |
This Paper |
Δ |
| Uneven Terrains (Simulation) |
Lin. Vel. Error (m/s) |
0.089 |
0.066 |
-0.023
|
| Uneven Terrains (Simulation) |
Lin. Vel. Error (m/s) |
0.076 |
0.066 |
-0.010
|
| Uneven Terrains (Simulation) |
Ang. Vel. Error (rad/s) |
0.061 |
0.048 |
-0.013
|
Main Takeaways
- CTS consistently outperforms two-stage TS and ROA baselines in velocity tracking accuracy across different robot morphologies (Quadruped, Biped)
- The student policy in CTS learns to handle 'blind' scenarios better by optimizing RL rewards directly, rather than just imitating a teacher who can 'see'
- Real-world experiments confirm robustness to pushes, slippery surfaces, and stairs without visual sensors